Yolked and Loaded

Main role: Project Lead and Lead Level Designer

Designed and balanced a competitive multiplayer split-screen arena with strategic chokepoints, power-up placement, and fair sightline management. Conducted extensive playtesting and balance iterations. This game was made using the Super Mario IP.

Team Project Level Design UE Modelling tool Player Flow Split-Screen
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The Memory of a Potion

Main Role: Game Designer

Created an environmental puzzle mechanic system that allows players to manipulate the environment to progress and make potions. Taking inspiration from the escaperoom genre, you work your way out of the witchhut.

Solo Project Puzzle Design Mechanics Difficulty Balance Programming
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Dragepust (Dragonbreath) - Rød Sjø (Red Sea)

Main Role: Lead Level Designer

Designed a story-driven game with 5 interconnected levels where the environment tells a story inspired by a clients roleplaying game, Dragepust by Outland.

Team Project Narrative Design Level design Environmental Storytelling Combat
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Bingo's Berries

Main Role: Lead Level Designer

Designed and integrated levels in a cozy exploration game with stories being told through as time progresses. Implementing enviornmental storytelling, trading and interactions with NPCs in natural landscape with primal cities.

Small Team Project Environmental Storytelling Casual game World building
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