A collection of my level design and game design work
🎯 Project Lead & Lead Level Designer
Designed and balanced a competitive multiplayer split-screen arena with strategic chokepoints, power-up placement, and fair sightline management. Conducted extensive playtesting and balance iterations. Made using the Super Mario IP in Unreal Engine 5.
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🧩 Game Designer
Created an environmental puzzle mechanic system that allows players to manipulate the environment to make potions. Taking inspiration from the escape-room genre, you work your way out of the witch's hut.
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🗺️ Lead Level Designer & Narrative Designer
Designed a story-driven game with 5 interconnected levels where the environment tells a narrative, inspired by a client's roleplaying game, Dragepust by Outland.
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🌿 Lead Level Designer & Co-Game Designer
Designed and integrated levels in a cozy exploration game with stories told as time progresses. Implemented environmental storytelling, trading and interactions with NPCs in a natural landscape.
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