A selection of my level design and game design projects
Main role: Project Lead and Lead Level Designer
Designed and balanced a competitive multiplayer split-screen arena with strategic chokepoints, power-up placement, and fair sightline management. Conducted extensive playtesting and balance iterations. This game was made using the Super Mario IP.
View Project →Main Role: Game Designer
Created an environmental puzzle mechanic system that allows players to manipulate the environment to progress and make potions. Taking inspiration from the escaperoom genre, you work your way out of the witchhut.
View Project →Main Role: Lead Level Designer
Designed a story-driven game with 5 interconnected levels where the environment tells a story inspired by a clients roleplaying game, Dragepust by Outland.
View Project →Main Role: Lead Level Designer
Designed and integrated levels in a cozy exploration game with stories being told through as time progresses. Implementing enviornmental storytelling, trading and interactions with NPCs in natural landscape with primal cities.
View Project →