Game Design & Level Design Specialist

I'm a passionate game developer with a specialization in level design and game design. With experience creating engaging game worlds and mechanics, I combine creative vision with technical expertise to deliver great player experiences.

My approach focuses on player-centric design, iterative development, and collaborative teamwork. I believe that great games come from understanding what makes players feel engaged, challenged, and satisfied. Whether it's crafting intricate levels, designing compelling mechanics, or balancing player progression, I strive to create games that resonate with players and leave a lasting impression.

With my background in both game design and level design, I bring a holistic perspective to game development. I understand how mechanics and systems interact with level layouts to create meaningful player experiences. And my background in design in general also gives me a strong foundation in visual communication, user experience, and storytelling, which I apply to my work as a game designer and level designer.


Core Competencies

Level Design

From intimate spaces to sprawling open worlds, crafting engaging play areas

Game Design

Designing mechanics, systems, and player feedback loops

Player Balance

Testing, iterating, and balancing for optimal player experience

Documentation

Clear design documents, level briefs, and technical specifications

Collaboration

Working effectively with artists, programmers, and other designers

Tools & Engines

Proficient in major game engines and level design tools


Software & Programs

(Add logos to Photos/ and update the image paths below.)

Unreal Engine 5
Unity
ProBuilder
Adobe Illustrator
Visual Studio / Visual Studio Code
Git / GitHub
Perforce
Figma
Miro
Notion

Experience & Background

Level Designer

2024 - Present

Designed and implemented levels for multiple projects, focusing on player engagement and game balance. I also have participated in game jams and collaborative development projects.

Game Designer

2024 - Present

Designed game mechanics, systems, and player progression for multiple projects. Some projects were developed in collaboration with other designers and developers.

Student Assosiation - Kristiania Spillmaker Forening (Kristiania Game Maker Association)

2024 - Present

Helped start and manage a student association focused on game development for students and game developers. Organized events, meetups, and projects for students interested in game making.

Game Developement - Kristiania Vocational College

2024 - Present

Studying game development and design principles, with a focus on level design and player experience. I also worked on several group projects and collaborated with other students.

Applied Computer Science - OsloMet University

2021 - 2022

Learned fundamental programming and computer science concepts, including data structures, algorithms, and software development practices. As well as learning design and accessibility principles also in different design projects.

Media and Communication - Hvam High School

2017 - 2020

Studied media and communication principles, including visual design, storytelling, and digital media production. Gained experience in creating multimedia content and working with different communication platforms. I took the subjects film production and graphic design, and I also started a business as CEO in media production with 17 employees.


Ready to Collaborate?

I'm always interested in discussing new projects and opportunities!

Get in Touch