Learn more about my background
I'm a passionate game developer with a specialization in level design and game design. With experience creating engaging game worlds and mechanics, I combine creative vision with technical expertise to deliver great player experiences.
My approach focuses on player-centric design, iterative development, and collaborative teamwork. I believe that great games come from understanding what makes players feel engaged, challenged, and satisfied. Whether it's crafting intricate levels, designing compelling mechanics, or balancing player progression, I strive to create games that resonate with players and leave a lasting impression.
With my background in both game design and level design, I bring a holistic perspective to game development. I understand how mechanics and systems interact with level layouts to create meaningful player experiences. And my background in design in general also gives me a strong foundation in visual communication, user experience, and storytelling, which I apply to my work as a game designer and level designer.
From intimate spaces to sprawling open worlds, crafting engaging play areas
Designing mechanics, systems, and player feedback loops
Testing, iterating, and balancing for optimal player experience
Clear design documents, level briefs, and technical specifications
Working effectively with artists, programmers, and other designers
Proficient in major game engines and level design tools
(Add logos to Photos/ and update the image paths below.)










2024 - Present
Designed and implemented levels for multiple projects, focusing on player engagement and game balance. I also have participated in game jams and collaborative development projects.
2024 - Present
Designed game mechanics, systems, and player progression for multiple projects. Some projects were developed in collaboration with other designers and developers.
2024 - Present
Helped start and manage a student association focused on game development for students and game developers. Organized events, meetups, and projects for students interested in game making.
2024 - Present
Studying game development and design principles, with a focus on level design and player experience. I also worked on several group projects and collaborated with other students.
2021 - 2022
Learned fundamental programming and computer science concepts, including data structures, algorithms, and software development practices. As well as learning design and accessibility principles also in different design projects.
2017 - 2020
Studied media and communication principles, including visual design, storytelling, and digital media production. Gained experience in creating multimedia content and working with different communication platforms. I took the subjects film production and graphic design, and I also started a business as CEO in media production with 17 employees.
I'm always interested in discussing new projects and opportunities!
Get in Touch