🗺️ Lead Level Designer & Narrative Designer
Designed a story-driven client game with 5 interconnected levels where the environment and level progression reinforce narrative themes. This was a client scenario with the developers of the roleplaying game "Dragepust" by Outland. Collaborated closely with writers to ensure that gameplay, level design, and story elements worked together cohesively.
Levels communicate story through visual design, object placement, and environmental details.
Each level was designed to reinforce specific narrative themes and character arcs.
Carefully balanced gameplay intensity with character development and story moments.
Each level expands the game's world and backstory through careful environmental design.
Introduction to the protagonist. Levels establish visual style and the initial story hook. A glimpse of the world's lore through environmental storytelling.
Deepening the narrative as the protagonist uncovers mysteries. The character learns more about their environment through the environment and enemy encounters.
Climactic level where story and the protagonist's backstory are fully revealed and resolved through environmental storytelling and character interactions.