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Project Overview

Designed a story-driven client game with 5 interconnected levels where the environment and level progression reinforce narrative themes. This was a client scenario with the developers of the roleplaying game "Dragepust" by Outland. Collaborated closely with writers to ensure that gameplay, level design, and story elements worked together cohesively.

Duration

1 month

Team Size

10 people

Roles

Lead Level Designer

Narrative Designer

Co-Game Designer

Engine

Unreal Engine 5

Key Responsibilities

  • Designed 3 main levels with narrative integrated into gameplay and environmental storytelling
  • Designed 2 additional levels for combat scenarios
  • Collaborated with narrative team on story structure and pacing
  • Created visual narrative elements through environmental design and level progression
  • Designed character interactions and story moments tied to level progression
  • Implemented narrative-driven gameplay mechanics that support story progression

Narrative Integration

Environmental Storytelling

Levels communicate story through visual design, object placement, and environmental details.

Key Narrative Elements

Each level was designed to reinforce specific narrative themes and character arcs.

Emotional Pacing

Carefully balanced gameplay intensity with character development and story moments.

World Building

Each level expands the game's world and backstory through careful environmental design.

Campaign Structure

Act I — Exploring Surroundings (Level 1)

Introduction to the protagonist. Levels establish visual style and the initial story hook. A glimpse of the world's lore through environmental storytelling.

Act II — Exploration (Level 2)

Deepening the narrative as the protagonist uncovers mysteries. The character learns more about their environment through the environment and enemy encounters.

Act III — Resolution (Level 3)

Climactic level where story and the protagonist's backstory are fully revealed and resolved through environmental storytelling and character interactions.

Lessons Learned

  • Visual language of levels can communicate narrative more effectively than exposition
  • Character emotions should be reflected in level design and pacing
  • Story moments have more impact when integrated into gameplay rather than interrupting it
  • Environmental details reward observant players and deepen narrative engagement