โญ

Media Gallery

Project Overview

A cozy exploration adventure where players take on the role of Bingo, a foraging bear helping his family prepare for winter. Navigate a serene autumn forest, gather seasonal foragables, interact with friendly forest creatures, trade with NPCs, and uncover new areas. The game emphasises peaceful exploration, gentle storytelling, and learning about nature's cycles through Bingo's journey.

Duration

2 months (in development)

Team Size

2 people

Roles

Lead Level Designer

Co-Game Designer

Narrative Designer

Engine

Unity

Key Responsibilities

  • Designed and implemented the game world with the team
  • Created forest levels with foragable locations and NPCs
  • Helped design inventory and resource management systems
  • Created quests and storylines for NPCs
  • Balanced difficulty to maintain relaxing gameplay while providing gentle challenges
  • Created environment design that fits the world design

Design Pillars

Exploration & Connection

Players interact with characters and choose to help each other, giving more ways to find everything on the quest list.

Cozy Atmosphere

Warm autumn colors, gentle music, and calm pacing create a relaxing experience without high-stakes pressure.

Natural Progression

Days pass automatically as you explore, with new foragables appearing and story being revealed over time.

Meaningful Collection

Every item collected contributes to Bingo's final quest list, making resource gathering feel purposeful.

Foraging System

Seasonal Foragables

Different items appear throughout the world based on location and biome, growing back over time. Players learn which areas yield berries, mushrooms, nuts and fruits, encouraging exploration and return visits.

Wildlife Encounters

Meet other forest creatures with their own stories and routines. Some become friends, others open new exploration areas and some progress the story.

Trade with NPCs

As you collect items, trade with NPCs to unlock new areas and get missing items for your list.

Design Philosophy

  • Gameplay should feel like a peaceful walk in nature
  • Exploration is more rewarding than competition or conflict
  • Visual beauty and atmosphere are as important as mechanical depth
  • Cozy games thrive on discovering small delights rather than overcoming obstacles
  • Gentle guidance and optional hints respect player agency and pacing preferences

Want to try the game?

๐ŸŽฎ Play on Itch.io