Project Lead and Lead Level Designer
Designed and implemented one level for a 3D split-screen multiplayer game where we worked with an existing IP, Super Mario. The level was carefully crafted to work as a split-screen experience as well as a competitive experience. The game was made to fit the theme of the IP and was balanced to be competitive and fun for players of all skill levels. Focusing on creating a satisfying learning curve and rewarding player skill and strategy. The level was well-received by players and testers, and was praised for its engaging gameplay, creative design, and faithful representation of the Super Mario universe.
Designed the level with multiple pathways and secret areas, rewarding player exploration while maintaining clear critical paths.
Implemented interactive environmental elements, like pickup items that could be used strategically by both players
Carefully balanced the players' ability to access resources to ensure a fair and competitive experience.
Used player feedback and playtesting data to adjust pacing and flow, ensuring a consistent and engaging experience throughout the game.
Players needed to feel that they had equal access to resources and opportunities, regardless of their starting position or playstyle.
Solution: Implemented a resource distribution system that ensured all players had access to the same key items and opportunities, regardless of their starting position or playstyle. Balancing starting positions and resource availability across the level.
Making the player feel like they have a level to explore, discover and hide in, without it being impossible to find the other players or key objectives.
Solution: Implemented clear visual hierarchy and spatial design to guide players' attention to key areas and objectives. Without overwhelming the player with too much visual information, ensuring that key elements were always visible and accessible.
Want to try the game? Play on Itch.io