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Project Overview

Designed and implemented one level for a 3D split-screen multiplayer game working with the Super Mario IP. The level was carefully crafted to work as a split-screen experience as well as a competitive one, balanced to be fun for players of all skill levels. Focused on creating a satisfying learning curve and rewarding player skill and strategy.

Duration

1 month

Team Size

7 people

Roles

Project Lead

Lead Level Designer

Engine

Unreal Engine 5

Key Responsibilities

  • Designed layout and flow for the only level in the game
  • Created whitebox prototypes and iterated based on playtesting feedback
  • Established player encounter design patterns and difficulty progression
  • Collaborated with artists on environment design and visual direction
  • Managed project timeline and deliverables to meet deadlines

Design Highlights

Exploration

Multiple pathways and secret areas reward exploration while maintaining clear critical paths.

Environmental Interaction

Interactive pickup items that could be used strategically by both players.

Fair Play

Carefully balanced resource access to ensure a fair and competitive experience for all.

Flow and Pacing

Used playtesting data to adjust pacing and flow for a consistent, engaging experience.

Challenges & Solutions

Challenge: Balancing fair play

Players needed to feel equal access to resources regardless of starting position or playstyle.

Solution: Implemented a resource distribution system ensuring all players had access to the same key items and opportunities, balancing starting positions and resource availability across the level.

Challenge: Sense of scale and immersion

Making the player feel like they have a level to explore without it being impossible to find the other player or objectives.

Solution: Implemented clear visual hierarchy and spatial design to guide players' attention to key areas without overwhelming them.

Lessons Learned

  • Clear communication with artists about gameplay intent ensures cohesive environmental design
  • Having a clear design vision helps guide all design decisions
  • Iterative whitebox design saves significant time compared to building detailed geometry first
  • Playtesting is essential for validating design decisions and identifying issues early