๐ฏ Project Lead & Lead Level Designer
Designed and implemented one level for a 3D split-screen multiplayer game working with the Super Mario IP. The level was carefully crafted to work as a split-screen experience as well as a competitive one, balanced to be fun for players of all skill levels. Focused on creating a satisfying learning curve and rewarding player skill and strategy.
Multiple pathways and secret areas reward exploration while maintaining clear critical paths.
Interactive pickup items that could be used strategically by both players.
Carefully balanced resource access to ensure a fair and competitive experience for all.
Used playtesting data to adjust pacing and flow for a consistent, engaging experience.
Players needed to feel equal access to resources regardless of starting position or playstyle.
Solution: Implemented a resource distribution system ensuring all players had access to the same key items and opportunities, balancing starting positions and resource availability across the level.
Making the player feel like they have a level to explore without it being impossible to find the other player or objectives.
Solution: Implemented clear visual hierarchy and spatial design to guide players' attention to key areas without overwhelming them.