⭐

Project "Last Asleep" Overview

Zen Fighting game about two sleepy men trying to knock out the other while their wives think they are asleep. I was responsible for level design and also did light programming and some UI. In this game I made 3 different levels, each with their own unique setting — Bedroom, furniture store, and a pool. The game is played on a single shared controller as players compete to be the last one asleep.

🎮 Play on Itch.io

Theme

Zen Fighting

Duration

5 days

Team Size

6 people

Role

Level Designer

Engine

Unity

Media Gallery

Lessons Learned

  • Making levels for fighting games can be challenging due to the need for understanding player positioning
  • Getting contradicting themes for a jam can be really fun and rewarding creatively
  • Trying new styles and genres confirms that making levels fit to gameplay mechanics is important
  • It's important to play around and try new things when making games

Project "Forklift Logistics" Overview

Forklift logistics game where you move boxes to the right place before time runs out. Every once in a while a new box spawns, and from time to time your truck breaks down forcing you to use backwards controls until it's fixed. I designed a warehouse with a big parking lot outside where boxes appeared and containers you had to get them into. This game ended up not working in the end, but we still had fun making it and learned a lot from the process.

Theme

Backwards Controller & Simulation

Duration

5 days

Team Size

6 people

Role

Level Designer

Engine

Unity

Media Gallery

Lessons Learned

  • Not every game or idea is worth pursuing — knowing when to cut is a skill
  • It's important to have a clear vision for your project before starting
  • Working with a new team can be challenging but also very rewarding
  • Communication is key when working on collaborative projects