Game programmer & Game and Level Designer
Created a story puzzle game with clues around the environment. The game features puzzles that utilize environmental interactions and mechanics to challenge players. The design focused on creating puzzles that are intuitive, engaging and rewarding. This project was a solo project where I was responsible for all aspects of puzzle design, including concept development, prototyping, playtesting, and iteration. The goal was to create a cohesive puzzle experience that encourages exploration and using your surroundings to solve puzzles and remember your story.
Core mechanics are simple to learn but allow for complex puzzle designs and fun solutions.
Puzzles are designed to reinforce the game's narrative, ensuring that solving puzzles feels meaningful and contributes to the overall story experience.
Implemented a contextual hint system that provides players with helpful clues without revealing puzzle solutions.
Environmental design clearly communicates which objects are interactive and what interactions are possible.
Want to try the game? Play on Itch.io